I've made 3 GM-facing maps for Ultraviolet Grasslands (reviewed here). Spoilers abound.
Main locations are coded. Bar for a wasteland-ish location, circle for an
urban-ish location. Trade goods are in <brackets>. Some terrain
around the Glass Bridge - Three Sticks region was moved around to make
slightly more sense to me.
locations are squares. Not all Trilemma adventures found homes on the
map. Some were just too thematically difficult to integrate.
Flesh-sculpting, necromancy, ghost-magic, poison water, and crystal
technology permeate the adventures; with a bit of purple prose they'll
fit UVG nicely.
All the Trilemma adventures are free, but the compendium is very nice and well worth buying.
New adventure locations are hourglasses. For when you really want to go overboard, this map includes:
-Anomalous Subsurface Environment
-Deep in the Purple Worm
-Purple Worm Graveyard
-Temple of the Blood Moth
-Gem Prison of Zardax
-The Roving Wheel
I might revise, update, alter, etc. these maps as time goes on, but for now, they might be helpful to anyone running a game in the purple haze.