OSR: GLOG-based Homebrew v.2: Many Rats on Sticks Edition
I've finally finished updated the original Rat on a Stick GLOG hack. Feedback and notes from playtesting was incorporated. Notable changes:
- an all new Hunter class
- significant revisions to the Exorcist and Monk classes
- clear procedures for dungeon and wilderness adventures
- an expanded and updated table of races
- 2 new wizards: the Geometer and the Curse-Eater
- lots of little tweaks and changes.
In general, the document is cleaner, more organized, and easier to use. Enjoy!
Since most classes fit on one sheet of paper, I've created a Character Sheet File.
Print a character sheet on one side and the rules on the other. No
background info is included, just stuff the player is likely to use
every session.
Thanks to my patrons for their support and keen eye for spelling errors.
Automated character sheet by TLN.
Everything in the book is licensed under CC-BY-SA, so hack away!
I'll fondly refer to this one by the cover as "The Burning Rat"
ReplyDeleteI was already heavily considering using Rat on a Stick edition for my new campaign, but this makes it even more enticing!
ReplyDeleteYour table of races skips #49. Also, for "Starting Skills", do you get them when you create your character from level 1, or just when you take your first template in the class?
ReplyDeleteFixed the table.
DeleteFor starting skills, I've been running it that you only gain the template in a class when you multiclass, not the starting skills or items.
Why do skills have a -3 bonus for stats of 1 and 2, then a -2 bonus from 3 to 5, then a -3 bonus again from 6 to 8?
ReplyDeleteI came here to say this. :+1:
DeleteGreat stuff, Skerples!
Is this going to be POD, i would really like a printed version. I see you also remove the rules for spell breeding. I kinda like them and probably will keep using them, but i am curious why you remove them.
ReplyDeleteNobody in my groups used them.
DeleteNoticed you didn't actually describe the Sickened condition. But! Otherwise! I love and have loved this, and will definitely use this.
ReplyDeleteI don't define most conditions.
DeleteThe rules reference mutations to both spells and characters quite a bit, but no tables seem to be included -- what do you use?
ReplyDeleteYou can use whatever tables you'd like, but I've got d1000 here.
Deletehttps://coinsandscrolls.blogspot.com/2018/01/osr-1d500-biological-mutations.html https://coinsandscrolls.blogspot.com/2018/04/osr-1d500-supernatural-mutations.html
Another question -- it's unclear to me whether Wizards lose spells that they cast from their brain. The line about spells returning with the rising sun seems to suggest this, but then that means a first-level Wizard can only cast one brain-spell per day, and what would be the point of their magic die returning on a 1-3?
Deletesome good stuff here, definitely reminds one that someone really should make a proper index of all the various things people have come up with for the GLOG though
ReplyDeleteThat'd be a lot to index: https://diyanddragons.blogspot.com/2019/03/who-is-glogosphere.html
DeleteTwo questions/comments:
ReplyDelete1: I love the summoner class. Was the entity listed changed, or is it the same as the original published?
2: I had assumed you would "update" your cannoneer with the Pirate class artillerist, but I see you did not. Is this because of the lack of gunpowder weapons, something that came up in play test?
1. Some minor revisions, nothing major.
Delete2. Correct. Cannonneer works when gunpowder is rare.
Noooooooo! My beautiful bell exorcists gone!
ReplyDeleteThey're not gone! They're just not in this PDF. The blogpost and original version still exist.
DeleteThanks for posting this, Skerples! I mined a lot of things from the first Glog for my home game, and how have more to pilfer :P
ReplyDeleteOut of curiosity, what happened to the Assassin? I noticed that one of the Ranger abilities looks similar to the old Dramatic Infiltration, but things like artisinal poison are gone.
I didn't have the Assassin in my original hack. I think you're thinking of Arnold's class book.
DeleteHow do you define "Concentration" for concentration-duration spells? Can a caster move and attack and maintain concentration, or do they literally need to concentrate on the spell and nothing else?
ReplyDeleteI'd say Concentration requires the same level of focus as juggling, playing an instrument, or doing math problems. Walking is possible. Climbing, complex leaps, or more than a few words of conversation is not possible.
DeleteExcellent work, as always.
ReplyDeleteTable of contents has everything (except the escaped nun backgrounds) listed in alphabetical order, but a few of the wizard schools are out of order in the text. Geometer, Garden, Necromancer and Orthodox.
Typo on page 52: Price list
ReplyDelete1gp = 10sp = 100cp = $1 modern American = 1 ~1300 French denier. Prices are based on historical research and guesswork.
I suppose, it should be =$100 modern American, according to https://coinsandscrolls.blogspot.com/2017/09/osr-land-and-investments.html
Correct! One of many typos.
DeleteJust for curiosity's sake, why doesn't the Table of Contents in the PDF have page numbers?
ReplyDeleteBecause I'm lazy, the page count kept changing, and it's free.
Deleteare sorcerers and summoners counted as spell casters or is that a category especially for wizards?
ReplyDeleteI don't see an "1d100 Orthodox Spell List" anywhere in the book. In the class description it says "You can roll for a spell normally, or you can roll on the 1d100 Orthodox Spell List instead." Am I missing it?
ReplyDeleteNevermind, I found the post, good stuff!
DeleteWith your 3 quickslots, do you need to have both bow and arrows in them? because then you can't switch to sword+shield without using your whole action
ReplyDelete