Showing posts with label Tomb of the Serpent Kings. Show all posts
Showing posts with label Tomb of the Serpent Kings. Show all posts

2019/10/04

OSR: How To Become A Hundredaire On DriveThruRPG

I've got 4 products up for sale on DriveThruRPG. In order of publication date, they are:
Tomb of the Serpent Kings is a free PDF and an at-cost print on demand copy, so it doesn't really count. The Megaposts contain links to reviews, supplemental information, etc.

Anyway, people sometimes ask how the books are doing. Here's a look behind the curtain. I'm going to be as blunt and transparent as possible about sales figures. I think this kind of analysis is important. If you publish stuff, consider giving it a shot.

If you want to actually make money, read Cecil Howe/Swordpeddler's article How To Become A Godzillionaire On Drivethrurpg. The title of this article is a loving reference. Notable advice that I do not follow:

  • I don't pay for ads.
  • I don't use PPP for anything.
  • I don't do sales or bundles. You want the thing? Pay for the thing. You want the thing cheaper? No thing for you!
I'm not in this for fat stacks of cash. Ideally, each book pays for its own costs and provides enough money to start work on the next project. In practice... well, you'll see. I'm mostly in it to make things exist. If you want my advice on writing and designing a book, check out this post.

Sales Per Month

Here's a breakdown of sales per book per month. Fairly useless at this point, except to show that sales usually start high and drop off, with an intermittent spike. More on that spike later.
Since the Tomb of the Serpent Kings free PDF massively skews everything, I'm going to leave it off for all future charts.

Cumulative Sales Per Month


Ah, that's better. Flat line = few sales, steep line = increase in sales.
For ease of use, here's the charts split out by Print and PDF. It's sort of amazing that there are only 21 print copies of Kidnap the Archpriest out in the wild, and only 38 copies of all books (not counting Tomb of the Serpent Kings).

Total Cumulative Sales Per Month (with comments)

Here's the most interesting chart. With print+PDF sales combined some trends become clear. I've added a little star whenever a Questing Beast review came out; there's a spike in sales, but it almost immediately returns to normal.
Cents per word is estimated. The total, across all paid books, is ~6.5 cents a word.

You can compare rates per word to the rates on this site, and note that those rates don't include image editing, layout, and locating editors, artists, etc. If you factor in time (or blogging) you'd probably be better off (financially) sticking a magnet on a pole and going through storm drains for loose change.


Book-Specific Notes

Kidnap the Archpriest
The bestseller by far, but why? It fills a niche. 5E's attempt at a heist... isn't; Kidnap the Archpriest does a much better job, and seems to get regularly brought up whenever heists are under discussion. The art also helps. Let's face it, Luka would be worth hiring for an RPG project even if his art was photocopies of old publicity stills with black marker moustaches because he's Got Reach. Luckily for everyone, his art is amazing. The sneering Archpriest on the cover is probably responsible for 50% of all sales.

Epochrypha
This was a passion project. It didn't exist and I wanted it to exist; making money was incidental. Two contributors (Dan D and Dunkey Halton) were paid up front for their work. This is why you never take a percentage of the profits unless you're absolutely certain the book will make a profit; if they'd cut a royalty deal they'd still (14 months after release!) be waiting to make the rate they were paid up front.


Tomb of the Serpent Kings

There are still revisions I'd like to make if we ever do a new version, but I think it's a solid book as-is. It's certainly my most famous work. Like Kidnap the Archpriest, it fills a niche. I'm not sure how many downloads go through the Megapost vs. DriveThruRPG, but it's still fairly successful: 4,100 PDF downloads and 141 print copies.


Magical Murder Mansion

Costs for this book were lower than expected thanks to the generosity of the artist (gooooo Frenden!), but playtesting and writing time was much higher than expected. The whole thing was revised several times before ever it ever saw an editor. It's the most tested module I've produced to date. While I think MMM fills a niche (a modernized and easy-to-run funhouse dungeon), I suspect demand for that kind of dungeon is lower than expected. Either that, or the book just hasn't found a following yet. I suspect the demise of G+ has made launching a new book much harder. Twitter and Discord are poor substitutes.

Reviews

Because DriveThruRPG doesn't allow external links, it's hard for a buyer to get a detailed sense of what a book contains. The Megaposts help, but only if the buyer searches for them. If you write a review, consider sticking some excerpts on DriveThruRPG.



★★★★★ ★★★★ ★★★ ★★ Reviews
Kidnap the Archpriest 17 1


6
Epochrypha 3



1
Tomb of the Serpent Kings 26 6 1
2 5
Magical Murder Mansion 3





Tomb of the Serpent Kings has the highest number of reviews and ratings by far. If I had to guess, it's because of the negative reviews. If people really like a product and see it's rated 5 stars, they might not bother to add a rating. But if people really like a product and see it's got a few 1 star reviews they disagree with, they might rate it highly "to balance things out". Who knows.

Conclusions

When it's charted out like this, it's clear how small this side of the industry really is. Kidnap the Archpriest is a gold bestseller. The other books are silver. Retweeting "pay authors" or "support indie publishers" is free; don't expect those people to turn up when the hat gets passed around.

It's also rather alarming that I've only made ~1,000 paid sales on DriveThruRPG.. and then managed to get 569 Kickstarter backers for a new project. That seems... not right somehow.

Anyway, hopefully the charts help. If you've got questions, ask away.

2018/10/30

OSR: Tomb of the Serpent Kings v4

Good news! I've created a lightly revised version of Tomb of the Serpent Kings.
https://www.rpgnow.com/product/252934/Tomb-of-the-Serpent-Kings--Deluxe-Print-Edition
With many thanks to Jacob Hurst for insightful comments and David Shugars for extremely patient editing.

PDF Link
Print Link

There's also, for the first time ever, a Print On Demand version available through OBS. It's sold at cost. I don't make a cent off it.

This version doesn't differ significantly from past ones. References have been harmonized. There's a fancy quick reference map.

The entire dungeon is licensed under CC-BY-NC, so feel free to remix, adapt, and translate it. David's made up an Affinity Publisher file. Grab it and get hacking!

2017/12/15

OSR: Tomb of the Serpent Kings: Session 12

Last session, the party descended into uncharted depths of the dungeon, lost a hireling to an acid trap, and discovered a series of complicated portal rooms. In this session, they create the Doom Chicken, test wild theories, and get lost.

The Party
A nameless human Paladin of the Word. Very faithful, very dumb. Recently mauled by an alkalion, now wearing its skin as a lion-cloth.
Franklin, the Iron Frog. A frogling knight and master of the feudal hierarchy.
Antonia Barracuda, a fishling thief, illegal wizard, and creator of sensible plans. Doesn't want to die in a dungeon.
Annie, an antling Wizard of the White Hand. Likes her new friends, does not like lasers.
Reginald, a human Animist Wizard and servant of the Baron of Bayle. Ambitious, competent, but very impulsive.

Side Note: of the five PCs only three have survived since Session 1. The Paladin is level 4. Antonia and Franklin, thanks to a shabby trick of accounting while dividing the loot, are level 6.
The Lair, karezoid
After throwing rocks at the ooze to see if it could be deterred, and scooping a sample of its clear jelly-like flesh into a vial, the party returned to the surface. The long stone stairs up the chasm were as perilous as ever, but the party ascended without difficulty. Franklin and Antonia began work on a ladder-like siege-contraption to cross the acid-filled room. Annie and Reginald went off to do wizard business - feeding the ooze sample to a chicken. The Paladin took a bath.

The chicken seemed to be a little more gelatinous than usual. On closer inspection, it seemed that the ooze had dissolved the chicken's innards and formed a sort of symbiotic relationship with its nerves and skin. It still behaved like a chicken, but Reginald swore it looked more intelligent.


The next day, as the sun was setting, the party's ladder contraption was ready. Four 10' ladders had been lashed together with a series of pulley, wheels, and cranks. Franklin and Annie carried it cautiously to the edge of the acid pit room (10) and extended it across the gap. Reginald, for reasons unknown, brought the gelatinous chicken. The ladders creaked and bent, but, with their centre resting on the lip of the raised acid pool (9), they formed a passable bridge.

The Paladin went first... and fell off almost immediately. Luckily, he was able to grab onto the edge of the acid pool. Unluckily, the gelatinous cube roaming the room spotted him, lumbered over, and gave him a hearty protoplasmic slap. He fell into the acid, but the combined herculean effort of the rest of the party hauled him out by the rope tied around his waist. They doused him in holy water.

The acid had scorched the Paladin's arm, face, and leg, but only the first few layers of skin had been harmed. Unfortunately, his lion-cloth had been eaten away, leaving him completely naked. He didn't seem to mind. The rest of the party did.

After more debate, the party very carefully crossed the ladder bridge one by one, crawled through the laser trap (11) and emerged in the first of the portal rooms (B). The now-familiar statue of a snake-man sage with its hands making an inverted triangle stood before them. The blue-white flicker of light between its hands was a still steady.

Cautiously, the party explored the other rooms (A-F). They discovered the glass wall on the south side of room E, with a glowing red ruby in the centre. On the other side of the wall they could see a floating crown-helmet-thing. It was absolutely encrusted in gems and looked very valuable. 


They also discovered the giant war-automaton in room 13. The discovery of the statue completed the puzzle in Reginald's mind.


"The light!", he said, rubbing his hands together. "The creature spits light! All we need to do is correctly align the statues and mirrors. The light will pass from one to the other until it strikes the ruby and opens the glass door! Yes, I see it now."

The party was skeptical, but Reginald tested his theory by throwing pebbles through each portal, then a rope, and finally having Franklin fire an arrow. Impressed, the party worked to align the statues. Despite his misgivings, Franklin agreed to taunt the giant snake-man war engine into firing at him as he cowered behind the statue in room 12.

And so, without further incident, the party executed their plan. The war-engine roared and spat a beam of light directly into the statue in front of it. The light passed from statue to statue, bounced off the mirror on statue E, and was carefully steered into position by the Paladin and Antonia. The moment the light struck the ruby, the glass door melted like ice.

The crown still floated serenely on its plinth. The party debated who should try it on, or if anyone should. In the end, they decided to use the gelatinous chicken.

When the crown was placed on the chicken's head (or, more accurately, its entire body), the confused fowl began to float through the air, tumbling like a seed on the wind, clucking in consternation. The party followed it into the hallway with increasing alarm.




"We should get that crown back," Antonia said. "Annie, go grab it." The antling stepped forward and reached out, but forked lightning bolts from the crown's gems shot back and scorched her fingers. She howled in pain. The chicken clucked in what could only be interpreted as triumph.


Franklin drew his bow and loosed a few arrows at the tumbling bird. Some sort of invisible shield deflected a few shots, but the final arrow pierced the chicken through the heart. It fell to the ground with a thump. The crown also fell and broke slightly. One of the gems on the side shattered. With a final cluck, the chicken dissolved into feathered jelly.

"Feh," Reginald said, examining the broken-off bits of gemstone. "I think I can put this back together." His attempt to force the shards of sapphire together was met with another blast of magical lightning. The shattered gem went dark for good. The other gems on the crown glowed invitingly.


"In for a penny..." Reginald said, and set the crown on his head. The rest of the party shouted abuse at him and backed away. Nothing seemed to happen at first, but Reginald soon found he could hover slightly with just a thought. He could also see vague after-images of spells and magical effects.


"It seems these gems contain trapped spells," the drifting wizard mused. "They are activated by the merest thought. The chicken wanted to escape; the spell of levitation was activated. It was angered; lightning bolts. How interesting."

"Great, now take off the crown please," Antonia said,

"I wonder if there's a healing spell?" 
"No!" the party shouted, but in vain. Reginald thought very hard about healing his lighting-induced wounds. He envisioned himself in perfect health. The crown, after a few moments, obliged. With a burst of magical light it transformed him into a snake-man.

"Thissss is great!" Reginald said, examining his new body.
"Are you... you know. Evil now?" Franklin said, holding his sword out. The Paladin nodded furiously in the background.

"I don't feel evil," the wizard said. "Cold, but not evil."
This seemed to satisfy everyone. 

The Paladin, who had been rooting through two chests in the room, held out a silver tunic and a silver fabric sleeve sized for a snake-man's body. The fabric, if it was fabric, was somehow made of thin metal plates, but it weighed no more than silk. The party insisted the Paladin wear it to conceal his shame.

The second chest in the room contained only a pair of silver gloves with metal plates on the palms. By striking the plates together and pulling them apart, a sword made of glass appeared in the air, as if the plates were hollow tubes somehow. The sword could be concealed again just as easily. Franklin took the gloves.


"Great," Antonia said, "now let's get out of here before any more of us are turned into snake-people or chickens or whatever."



Once again, the party crossed the acid pit. Reginald found, to his delight, that he could simply hover over the pit, buoyed up by his better-fitting crown. He could also give vague directions to the ooze by concentrating his will on it through the gems in the crown. The party wasn't willing to let him take the ooze home by building it a ramp to escape, so they left it behind and climbed the ancient stone stairs to the top of the chasm.

After a good dinner, a few hours of entertainment watching Reginald try to use his new snake-like lower half, and a solid sleep, the party reconvened in the morning for their next expedition. Lulled into complacency by the relative ease of their recent smash-and-grab trips, they waltzed through the dungeon and began descending into the chasm.

The ancient stone stairs shattered as they descended. An entire section of the chasm's wall peeled away as cracks, previously ignored by the party, widened into fissures. The party screamed, tumbled, ran from rock to rock, and stair to stair, and tried to find any solid ground. Antonia, the Paladin, and Reginald made it safely into the mouth of a large cave. Franklin made a heroic last-second leap from a falling stair block and, just as a second wave of rocks began to fall, reached back and hauled Annie to safety as well.

When the dust settled, the party had no idea how far down they'd fallen. Their lanterns didn't reach very far in the darkness, and even Reginald's improved vision couldn't see the top of the chasm. Annie, who had grown up in an underground colony, estimated they were at least 400' down. "Which isn't too bad," she said.

Reginald put on his gem-encrusted helmet and considered trying to fly out of the cave, but looking at the drop and considering the crown's damaged condition, he decided not to risk it. He'd never hovered more than 10' off a solid surface. Flight might be out of the question.

Meanwhile, Annie had explored the mouth of the cave and decided it was safe to proceed. She hadn't informed the party that the cave sloped downwards...




1. The party explored the cave entrance and squeezed through into the caves beyond.
2. The obvious exit from the cave chamber sloped downwards. The party decided to ignore it for now.

3. A hole in the ceiling allowed them to get a little higher. Annie assisted. "It's just like home," the Antling said cheerfully.
4. The passage lead to a large circular room containing dozens of silver metal flowers. No sunlight, just flowers. The party found a few strange metal bees floating through the air. Annie remembered seeing one of them in her queen's curiosity cabinet, but didn't know anything else.

The Paladin grabbed one, shook it, and was stung. He died in a shocking flesh-scouring blast, like a time-lapse film of a statue being sandblasted. His death was so violent and explosive it left an ash-shadow on the wall. The party was stunned. They agreed not to touch the bees. After looting the body and saying a few hasty prayers they retreated from the room. Antonia and Franklin were shaken; the Paladin had been their constant companion for months.

A passage down, filled with more bees, was left alone.

5. Antonia spotted a hole in the ceiling, but the party couldn't reach it with their equipment. They wandered through a segmented, spine-like cave.


6. While following the sound of water, the party found a very strange red-orange-glass creature. It smelled awful, like a tanner's workshop had fallen into a forge. It was standing in a stream of water, looking carefully at the cave walls, like a painter examining a canvas.

The party debated approaching it. They made a list of pros and cons:


Pros:
+It looks like a person: two arms, two legs, a head... sort of.
+It doesn't seem to notice us.
+We can retreat a considerable distance.
+We might even be able to fight it.
+It's not magical.

Cons:
-It's not a person. It's... wearing some sort of suit of armour? Or is made of metal and glass and fire?
-It smells awful. Not rotten, but poisonous.
-It might be in charge of the bees.
-It's not magical but it should be.


After more debate, the four survivors agreed to approach it, weapons readied and hearts full of fear.

The creature stared at them once they were within 20'. It had no eyes, no head even, but they could see it was thinking. It started to make noises. Hissing, wailing. Bits of music. Words.

Franklin tried talking to it. 


After a few minutes, it started to talk back. Its voice was a hiss of steam and a crackle of lightning. It spoke in fragments of Franklin's words mixed in with other voices, as if it had to assemble sentences from other sources. The party lowered their weapons.

"
What are you units?" it asked.
"Uh, Franklin, Antonia, Annie, and Reginald," the knight said, carefully pointing to the other members of the party. "We are lost."
"Can you help us?" Antonia asked.
"Lost from where?
"The surface," Franklin said carefully.
"Surface units are lost. Surface units will die soon."
"Uh... " Antonia said worriedly, trying to determine if the creature was threatening them or stating a fact.
"Surface units need a surface unit path. Exchange?" it burbled.
"Exchange... uh, what do you need?"
"Surface art."
"Excuse me?" Antonia said, astonished.
"Surface art of surface units or surface unit actions."

The party rummaged through their packs for anything that could pass as "surface unit art". Franklin tried to hand over a spare sword, but it was politely handed back. Since the creature was partially on fire, paper seemed out of the question. Eventually, Reginald handed over a ruby he'd looted several days earlier.

"
This is art?" the creature asked, holding up the gem.
"Yup," Reginald said confidently, "definitely art."
"Why twenty facets?"
"It's, uh, symbolic of the, uh, the..." the wizard stammered.
"The interplay between societal forces on the.... the..." Antonia interjected.
"Ever changing surface world," Reginald finished with a gasp.
"Yes," the strange being said, as the party slumped in relief. With as much ceremony as someone storing food in a cupboard, the creature reached into the rock face and deposited the gem inside. It began walking away, very, very slowly.

After more debate, the party followed.

7. The creature cut a path through solid rock simply by walking towards it, opening a new passage into a cave beyond. The party followed at a safe distance. 

8. The creature lead them to the base of a carved stone staircase. It spiraled up. But at the base, nearly unrecognizable after centuries of rot, were four snake-man skeletons with armour and weapons. They had died violently, possibly fleeing something. 

The metal-glass-fire creature began walking away as the party debated their next move. Would they risk the stairs? Find another path? Or would it be their fate to die in the Veins of the Earth, deep below the Tomb of the Serpent Kings.



Things Encountered:

Atomic Bees
Archeans

2017/10/05

OSR: Tomb of the Serpent Kings: Session 11

Continued from here. In which the party is tricked, goblins are exterminated, lasers are dodged, and more rooms are explored.
There are also illustrations.



The Party

A nameless human Paladin of the Voice. Very faithful, very dumb. Recently mauled by an alkalion, still sad about it.
Franklin, the Iron Frog. A frogling knight and master of the feudal hierarchy.
Antonia Barracuda, a fishling thief, illegal wizard, and creator of sensible plans.
Annie, an antling Wizard of the White Hand. Likes her new friends, doesn't want to die alone.


They buried Fergus at dawn. Their newly recruited priest, Alan, said a few words over the pile of stones and reverently placed the late goatling's straw hat on top of the heap. The party shrugged and sat down to breakfast. Fergus hadn't been popular, and his demise had been particularly idiotic.

While they were finishing their meal, a rider from Baron Bayle approached the gates of their little fortress. He carried a large banner and clearly looked important. The party hid any illegal loot and spellbooks and tried to look presentable. 
The Baron's herald (named Harold) had no sense of humour at all. He pointed out that the party had promised the Baron wagon-loads of treasure. One wagon-load had arrived, true, but in the weeks since the shipments of gold had been non-existent. The Baron was concerned. 


The party explained that th
e dungeon was very dangerous. They'd lost three soldiers to tragic, completely unforeseeable accidents. But both of the Baron's very expensive and valuable wizards were safe. The party nodded in agreement. Yes. Completely safe. Fergus had just... run off into the woods in terror. He might return.


After a few more lies, Harold agreed to depart, but he insisted on leaving a representative behind. Reginald was one of the Baron - or, more accurately, the Baron's son's - closest advisors. The thin, greasy, and disreputable looking human joined the party and insisted on shaking everyone's hands. He was polite, even courteous, but there was something dark and suspicious about him. The party, Antonia especially, was not eager to have "the Baron's spy" looking over their shoulders.

As their new friend Reginald was too valuable to risk, the party insisted he stay above ground, under heavy guard and constant watch. He listened with interest to the ill-timed, "Lament for the Fallen Fergus" composed by the group's minstrel, who had not been briefed on all the lies he was required to maintain. The party's first target was the goblins. They considered a few approaches, checked their maps, and decided to have the Paladin solve the problem using divine intervention.



Naked except for his new lion-skin loincloth, the Paladin bravely faced the wall of the Basilisk Hall and commanded it to "OPEN". By divine decree the rock parted... but only wide enough to fit a human arm. The party could clearly smell the goblin filth-pits on the other side, but they couldn't see in or attack.

"Bah, mediocre!" Antonia said, and fired off a dissolve spell. Her green beams of focused acid slowly wore away at the wall, scorching any goblins who approached, until a massive passage was fully open. Annie was impressed and slightly envious.

When the acid stopped sizzling, the Paladin commanded the group's partially tamed Basilisk (named Rocky), to "EAT ALL GOBLINS". Rocky had been recently fed an entire haunch of beef but could not disobey the divine command. He blundered into the room, scattering goblins left and right, snapping up any he could catch and sending the rest fleeing. The party dispatched any stragglers. When Rocky finished, he was so round his middle two pairs of legs didn't touch the ground, and waggled helplessly in the air. The very satiated basilisk crawled into a corner and fell asleep.

A thorough search of the goblin mire revealed a shining magic crown made of diamonds and gold, 8gp in loose change, and a ruby the size of a walnut. The party decided to give both the ruby and the gold to Reginald, hoping he'd take them and leave. They buried the crown for later. The Paladin used the last of his holy reserves to seal the stone passageway between the warrens and the goblin spawning pit, and then rubbed dead goblin fluids on himself in a fit of primal joy. No one was entirely sure why he felt the need to do this.

Reginald, on the surface, was please to take the gold and the ruby, but later returned both to Franklin... in exchange for a promise to take him through the rest of the dungeon. Franklin reluctantly agreed.

The party decided to clear a room they'd previously ignored. In the upper portion of the dungeon, near rancid pool of mummy water, one of the tomb chambers had collapsed. Franklin remembered hearing something thumping on the other side, and the party decided to investigate. They clear a small portion of the rubble, spotted a lurching mummy in a gold mask on the other side, debated for a bit, threw holy water at it, and then filled the room with torches and oil and burnt the thing. Reginald was impressed with the party's resourcefulness; the party was disappointed at the lack of loot.

The Paladin vaguely remembered that mummy flesh was sold in apothecary shops as a powerful medicine. He'd been itching ever since he'd rubbed goblin juice into his flesh, and he was starting to break out in small white hives.While the rest of the party was occupied, he ate one of the burnt mummy's fingers. Horrible painful lesions opened all over his body. Silently miserably, he was hauled to the surface in Annie's wheelbarrow and doused in holy water. Annie then tried out the extract venom spell and extracted a cluster of gibbering goblin-remnant-things into a flask. The Paladin seemed less itchy. Nobody knew what to do with the flask, but they kept the burnt mummy remains for later use.

They decided to venture into the chasm again... but in the morning. The Paladin and Reginald borrowed leather armour from two of the soldiers. The rest of the group reloaded their spells, sharpened their weapons, and loaded their packs.



The next morning, with Reginald and two soldiers, the group crept down the narrow stone stairs in the chasm. They passed the den of the lion-creature (now called the "dandy-lion" by the group) and found a second door lower down. (7)

This unlocked door lead to a set of beautifully tiled obsidian stairs. The black volcanic glass was just a facade; underneath, the stairs were simple stone, but the effect was still impressive. The party descended cautiously. At the bottom of the stairs they discovered a very strange room, unlike anything they'd seen in the upper tomb.

The room contained a large pool of bubbling green liquid, held in a raised tank or pond. Above the liquid, floating free and without visible supports, was a glass sphere. Inside the sphere, gems and a stone obelisk.

After some negotiation regarding danger pay, two of the soldiers (Joel and Jacques) made a cautious circut of the room. They found a barred iron door on the other side, but the entire room seemed to be safe, if a little eerie. Franklin and Antonia entered next.

The combined weight of four people triggered a mechanism in the floor. The floor began to sink, revealing holes in the side of the bubbling green pool. The corrosive liquid spread rapidly across the sinking floor. Antonia and Franklin scrabbled up to the doorway. Joel ran and was hauled up in time, but poor Jacques was slightly too far away. The moment the liquid hit his boots he began to dissolve, screaming in terror
as his legs melted out from under him and sent him toppling forward.


The floor slowly rose to its original height over the next twenty minutes, and the acid retreated back into the pool. Only Jacques' bones remained. Everything else, from his sword to his boots, had melted away.

Annie volunteered to scout the room again. She strung a rope from the doorway to the edge of the pool, hammered in an iron spike, and then spiked the rope a second time on the opposite wall. If the floor started to sink, anyone trapped in the room could grab the rope and hang on for dear life... provided the iron spikes held. It was better than nothing.

The barred door (10) on the other side of the room was too heavy for Annie to open alone, so Antonia, against her better judgement, crossed the room to assist. Together they hauled up the bar and tossed it to one side. They ran as mechanisms clicked, gears whirled, and the doors swung automatically open. 


While Antonia stood on the other side of the room and shouted advice, Annie approached the long obsidian-lined hallway (11). She noticed several silver grooves in the walls and a mysterious humming noise that increased in intensity as she walked briskly forward. Suddenly, red beams of light shot from the walls. Annie screamed and ran, but several beams hit her, scorching her carapace and sending her tumbling to the floor. She half ran, half-crawled towards Antonia. 

The party bandaged their antling friend and left her in her wheelbarrow, with Joel to keep her company. They discussed their next move. Annie pointed out that the beams seemed to start at knee-height; if the party crawled "like a snake-man on his belly", they could probably cross safely.

The Paladin volunteered to go first. He crawled through safely, without setting off the laser trap, and discovered an octagonal room (B) on the far side. There was a strange statue of a snake-man sage or wizard, making the sign of the Adversary (a triangle, point down). A blue-white glow shone from inside the triangle formed by the snake-man's hands. After Antonia, Franklin, and their new fried Reginald crept through, the party examined the statue carefully. The base didn't seem to be fully attached to the ground.


Before they could examine it further, Reginald shrugged, cackled, and transformed into a hideous blob-creature with a body like a worm made of boiling tar and his own grinning face. The party prepared to attack him, but Reginald politely pointed out that he was a wizard, and this was perfectly normal wizard behavior. Shrugging, the party accepted it... but howled in rage as Reginald dove head-first into the glowing blue light, vanishing instantly.

Side note: Reginald is an Animist Wizard. He is also someone the party really wants to keep alive. As a personal adviser to their boss, Reginald has a lot of influence. Everyone's mad, but in a sort of admiring way - I've manage to get the one risk-taking player to roll up a character who the other players really can't afford to lose. Taxes. They're handy.

Reginald passed through the portal unharmed and landed in an identical octagonal room. (F) He looked around, shouted, then popped through the portal again. He didn't end up in the original room, but in an entirely separate area. (C) He immediately tried again, found himself in yet another octagonal room, and heard something squelching down the corridor behind him. It looked like shimmering air in a heat haze. He dove into the portal again and emerged... somewhere else. (12)

A giant stone snake-man, 50' high, loomed over the terrified wizard. It moved like a landslide, slowly peering down at the cowering wizard, and then belching a blue-white beam of light directly at him. The beam sizzled as it hit the floor, leaving a thin scorch mark. Reginald dived through the portal again, but the gigantic animated statue seemed to follow him with the beam, sending it through the portal and scorching the room on the other side (A). Reginald's howls for help brought the party running; he was just down a corridor from them. The dodged around the beam, checked on their companion , and paused.

Something was squelching down the corridor ahead of them. It looked like a wall of heat-haze, a clear transparent ripple in the air. Suddenly it boiled into the room, chasing after them. Franklin shouted "Ooze!" and ran.

The ooze pursued at speed. The PCs were forced to crawl through the laser-trap again, and then wait to move across the sinking acid-pit. They made it just in time. The ooze came barreling down the hallway after them, failed to activate the laser trap, and plopped into the room. Its' additional bulk set off the pressure trap, and the room began to sink once again. The party watched from the safety of the stairs (8) as the ooze bumbled around, searching for them. It was completely unharmed by the acid.

What else would the party find in the lower levels of the Chasm of the Serpent Kings? What is a laser anyway? And is Reginald really a wizard?

The Puzzle

Discussion below.

2017/09/23

OSR: Tomb of the Serpent Kings, Session 10

Continued from here. In which the party buys more things, fights goblins, flees from goblins,, encounters a very strange lion (but no witches or wardrobes), and makes poor decisions.

There are also illustrations.

2017/09/10

OSR: Tomb of the Serpent Kings, Session 8&9

Continued from here. In which the party invests money, avoids danger, and considers their future.

A nameless human Paladin of the Voice. Very faithful, very dumb. Loves all living creatures that aren't trying to kill him.
Franklin, the Iron Frog. A frogling knight and master of the feudal hierarchy. Ambitious, tending to unscrupulous.
Antonia Barracuda, a fishling thief and a wizard of dubious training.
Fergus the goatling. A biomancer disguised as an orthodox wizard.
Annie, an antling Wizard of the White Hand. Believes she's found a new colony.

And their hirelings:
Squire - Tshamus

Soldiers:
Sgt-at-arms: Germund
Soldiers: Joel, Nikola, Jacques, Jean*, Other Jean, Lupin
Archers: Bastian, Frederich
*died during this session
Non-Combatants:
Minstrel - Albraich
Sharpener - Gembin
Guy Who Goes "Heh" - Unknown
Urchin - Unknown

Carpenters:
Tall Dave
Medium Dave
Round Dave
Little Dave


With Franklin still away "paying taxes" to the Baron of Bayle (or more accurately, the baron's son and heir Edmund), the rest of the party rose at dawn and decided to continue exploring the tomb. They decided to travel west into the lower, unexplored areas near the chasm, bringing 4 soldiers with them.

After climbing over the remains of the scything death trap (and the bloodstains left by now-deceased party members), the PCs reached a small chamber. To the west, a sloping hallway lead up and towards the chasm. To the south, a doorway blocked entirely by bits of furniture, cutlery, old chandeliers, metal scraps, and plates.

"Goblin work...goblinship," Antonia declared. The party began clearing the debris, but despite their best efforts the collapsing pile made a lot of noise. Within a few minutes, the distinct sound of chattering goblins could be discerned down the west passage.

The Paladin bravely sprung into action and blocked part of the hallway with his shield. The goblins, visible only as red eyes in the dark, threw a huge pot of smoldering guano at him. It didn't explode or anything, but it did coat the Paladin in layer of flesh-eating beetles, and the smoke made ranged combat more difficult. A furious but completely ineffective battle began. Arrows and turnips flew. The Paladin ran to the surface to wash, while the rest of the party hastily created a barricade. The goblins retreated after twenty minutes.

"That was... fun," Fergus said cautiously. "Now what's inside this room?"

The party very cautiously approached the dark and narrow chamber. The Paladin, freshly rinsed and slightly winded from his run, peered around the corner and was startled to discover a young human woman with a chain around her ankle.

"Oh thank the Authority!" she said. "I've been rescued!"

The prisoner said her name was Petunia. She had been kidnapped by the goblins while gathering herbs in the forest. They hadn't made her their king - a suspicious omission - but had instead chained her up in this room. She looked emaciated, tired, and pale, but was extremely happy to be rescued.

The party was suspicious, but after some debate and further questions agreed to free Petunia. Annie didn't notice that her dagger cut only illusions instead of a solid metal chain. Because of the great wealth the party had buried on the surface and their continued suspicion, they insisted the terrified herbalist accompany them.

The Paladin, through sign language, discovered that Petunia believed "very strongly" in the Authority and was, in her words, "on very good terms and in perfect spiritual health." Please to finally meet a proper believer, the Paladin became her protector and guide. Her prison also contained a magic dagger (pocketed by Annie), a few gold bowls, and a mysterious stone snake. Antonia had a theory about the snake, and the entire party followed her through the Basilisk Hall as she tested it.

The snake did indeed unlock the massive carved door at the end of the hall, revealing a glittering throne room. Though the ancient tapestries had crumbled to dust, the room still contained 8 valuable palm-sized mirrors and a massive golden throne. The throne was deemed interesting but not portable; the mirrors were stored in Annie's wheelbarrow. The group also discovered a secret passage. Exploring it lead to Xiximanter's lair. The shocked lich demanded an explanation. Antonia spluttered something about being lost, pointed out that the party was full of very stupid bipeds, apologized, and fled. Xiximanter seemed to believe them... for now.

After exploring a few more rooms, dodging animated manacles and improvised goblin traps, the party decided to split up to try and corner some goblins. Antonia, Annie, the Paladin, their new friend Petunia, and 3 of the soldiers would circle to the east of the sacrifice pit, while Fergus and 1 soldier would circle to the west. This plan - proposed by Fergus - met with some skepticism, but the party accepted it.

GM's note: I'm not sure if Fergus' plan was to ingratiate himself with the one soldier left behind (Jacques), or if he was planning on sacrificing the soldier on the giant gold scales discovered in the previous session. It didn't matter in the end.

Isolated and cautious, Fergus and his bodyguard crept forward. They very nearly blundered into a goblin-troll-toad-thing. The hideous, misshapen creature, the result of a botched spell interacting with troll blood and a toadling wizard's leg, roared and lurched towards them.

"Fear not, sir!" Jacques shouted, brandishing his spear. "Together we can defeat this... sir?"

But Fergus was already gone. He ran like a mad thing, his hooves skittering on the flagstones, until he slipped and toppled into a spiked pit trap. He landed between two rows of spikes, miraculously unharmed, but quite unnerved by the screams and sounds of rending flesh from above. Jacques had fought bravely... but briefly.

The terrified wizard now faced a new threat. The pit contained a skeleton jelly, shoved there by the party days earlier and left to languish. It oozed towards him hungrily. Luckily, Fergus knew the Alter Self spell and changed his form - via a truly disgusting inside-out folding process, to resemble a skeleton jelly. Confused by the change in smell and appearance, the other jelly gave up, as did the troll when it eventually lumbered over to look for more people to eat. Fergus, jellified, climbed to safety and oozed his way towards the rest of the party.

Several rooms over, the party had looped around and discovered the squashed remains of Jacques. They very nearly attacked the skeleton jelly who wandered towards them, burbling in terror, but Fergus reversed the spell just in time and regained his true form. Antonia was unsure - was he a goatling pretending to be a skeleton jelly, or a skeleton jelly pretending to be a goatling?

In any case, the party retreated slightly and began debating their next move (and soothing the 3 remaining soldiers with extra pay). Petunia drew the Paladin away from the party with nervous enthusiasm and, after a bit of shy hesitation, kissed him on the lips.

The party's torches flickered. Strange blue light sprayed across walls. The Paladin, shocked and terrified, flailed as Petunia changed form and grew. Leathery wings burst from her back. Her modest outfit reformed into leather (with extra spikes) and her skin became pale blue. With a cry of "See you in hell!", she clapped her hands together and vanished with a blast of thunder.

Everyone rushed over to check on the Paladin. He was alive, but seemed to be in a state of total shock. His limbs shook and his eyes rolled wildly. Antonia noticed that his hair had become slightly grey and his gut had expanded slightly.

"What was that?" Fergus asked, poking the Paladin's foot cautiously.

"No idea. But hanging out with strange people you meet in dungeons is a bad idea," Antonia replied. The party retreated to the surface to wait for Franklin's arrival and, hopefully, his good advice.


Chateau de Guedelon

When he arrived the next morning, Franklin encouraged the party to visit the City of Elderstone and deposit their ill-gotten wealth in the First Dragon Bank of Elderstone. The party, not willing to risk another delve, agreed. They set off in a small convoy that night, traveling by cover of darkness. It was a risk, but they expected fewer travelers on the road. Antonia also readied an illusion spell to disguise their chests full of gold as mundane firewood.

The party's journey was uneventful, save that Antonia's dog was eaten by a murder log (giant camouflaged crocodile) and the party passed by a mysterious stag-hawk-thing in a tree. They reached the city of Elderstone by dawn.

While the Paladin and Fergus accidentally created a traveling talking horse show using the Paladin's ventroloquism ability, Annie wandered around spending her vast wealth (of 10gp), and Antonia and Franklin deposited their chests full of gold at the bank. The original arrangement had been to split the gold three ways (as Antonia, Franklin, and the Paladin were the only survivors of the original group), but the fishling and the knight had other plans. They split the loot neatly in half, depositing over a 1,500gp into their accounts, and leaving the Paladin with 100gp in his.

"After all," Antonia reasoned, "he doesn't really know what money is for, and he's going to give it all to the Church anyway, likely as not. It's not cheating. We are just..."

"Keeping his money safe for him," Franklin finished. After giving the Paladin his deposit card and letters of credit, the party regrouped and began a grand outfitting and mercantile adventure. They purchased supplies, carts, and tools. They hired a cook and sought out a butler. Antonia, ever mindful of the future, bought a small inn named the "Crooked Stool" using 500gp from her ill-gotten wealth. The adventuring life was appealing, but Antonia knew that it couldn't last forever. The inn would provide a stable source of income if she was injured... or if the rest of the party had a tragic accident.

And that is where we leave the party for now. They are busy preparing for a month of fort-building, tomb-quarrying, and possibly fighting Xiximanter the Lich. One thing is certain; the party is not yet done with the Tomb of the Serpent Kings.

2017/08/12

OSR: Tomb of the Serpent Kings 3.0

Version 3 of my "tutorial" dungeon is up.This update isn't as significant as the jump from 1.0 to 2.0, but it's still important. The entire document was edited and reformatted by the incredibly helpful David Shugars (nthdecree.blogspot.com). Go check out his stuff! Overall, I'd say the dungeon is now more readable and easy to use in a hundred small but vital ways.

And, once again, it's still free!

Tomb of the Serpent Kings v3.0 PDF

New on the left, old on the right
Or bookmark the Megapost for quick reference in the future. It also explains what the heck is going on, if you're new here.

2017/07/26

OSR: Tomb of the Serpent Kings 2.0


Version 2 of my "tutorial" dungeon is up. It's got art by Scrap Princess! It's got a proper map! It's got a quick reference sheet, page numbers, and better editing!

And it's still free!

Tomb of the Serpent Kings v.2.0 PDF


Or bookmark the Megapost for quick reference in the future. It also explains what the heck is going on, if you're new here. 


2017/07/16

OSR: Tomb of the Serpent Kings, Session 7

Continued from here. In which the party discovers feudalism, hirelings, and the dumbest trap ever devised. Also, my controversial tax system is implemented to great success.

The Party:
A nameless human Paladin of the Voice. Very faithful, very dumb.
Franklin, the Iron Frog. A frogling knight.
Antonia Barracuda, a fishling thief.
Everyone else died last session.


What was left of the party, along with Albarich the minstrel (and officially designated firewood-chopper and water-boiler) and Tshamus, ex-jeweler's apprentice, now Franklin's young, mostly incompetent squire, decided to ride into the village of Bogrest to recruit help. They left their tents and campsite behind.

The road to Bogrest was full of soldiers returning home from the War. Most were wounded. Carts struggled on frost-coated log bridges. Ragged groups of camp followers, with thin animals carrying their goods, marched alongside. Their general opinion was that the War was not going well.

The swamp-ringed village of Bogrest was full of soldiers, but the main attraction and source of chaos and rumour was the presence of Sir Edmund, the local baron's son. Baron Bayle's manor was within sight of Bogrest on a clear day, but the Baron himself had not been seen since he returned from the War. His son, a green-mottled toadling with thin cunning eyes, managed his estates and domains.

Antonia noticed that the baron's son was accompanied by a representative of the glassblowing guild of Elderstone. As an escaped glassblower, Antonia could theoretically be captured, fined, and hauled back to Elderstone for breaking her terms of employment. She decided to stay hidden. The Paladin,  meanwhile, was busy poking soldiers and trying to be helpful.

But Franklin, the Iron Frog, had a plan. 



William the Curious: Knight of the Water Lilies Hardcover, Charles Santore
Like this, but you know, person-sized.
Since losing both his land, title, and position to a whim of the king, Franklin had been brooding on a way to restore his family to glorious position they deserved. He reasoned that the baron's son was out and holding court in town to gain support and recognition among the villagers. Therefore, he was either planning on usurping his father's barony, or the baron was already near death. In either case, the young, ambitious, and newly promoted baron would need loyal followers and money. Franklin had both.

"Franklin, is it?" Edmund said, greeting the disgraced knight from the center of a crowd of followers and soldiers. The Black Stone Inn was nearly full to the rafters. Franklin bowed and offered the usual courteous responses. Edmund, it seemed, was wise enough not to mention Franklin's embarrassed status... or his blatantly illegal looting. They agreed to a private conference and moved into the inn's pantry.

"Look, Franklin," the baron's son said, "there are rumours. Disturbing rumours. You have been seen bringing gold out of the hills in vast quantities. Your friend... Antonia, is it? She is a wanted fugitive. Her guild is claiming she absconded with some of their funds. She was seen depositing hundreds of gold pieces - archaic, ancient gold pieces - into the First Dragon Bank of Elderstone. Her guild wants her caught and interrogated. They've asked me to look for her. On top of that," Edmund continued, in an exasperated whisper, "the Paladin you are traveling with gave the church here a mysterious bag full of diamonds. Diamonds! It's the talk of the parish. The bishop wrote me a very confusing letter."

"Your former associate, Tito, has revealed almost everything," the sly toadling continued. "I barely had to threaten him with torture. Ordinarily I - or, to say again, my father - would hang you all for thieves and traitors, but these are extraordinary times, and you seem to be," he said flatteringly, "a gentleman of merit. I propose a deal. Give me, directly, eight tenths of the treasure you and your associates find in this tomb, and I will make you a knight of my household."

Franklin smiled. Edmund's greed had, predictably, played right into his hands. "You are a generous and noble lord," the frogling said, bowing low, "but the tomb we have discovered is both dangerous and unexplored. I am also a poor knight. Eight tenths of the treasure would leave me with nothing but my scars, after my generous donations to the church are included. As well, should the King relent and restore me to my strategically useful Barony of Moreau, it would be advantageous if I could afford to repair Castle Frogspur," the frogling fawningly said.  "As well, the tomb is very dangerous. We have lost many companions already. If you could spare a few soldiers..."

"Soldiers?" Edmund said, clasping his hands behind his back, "I have few enough already, and those who remain are wounded, or wish to return to their farms. If I had soldiers and knights to spare, do you think we'd be having this conversation?"

"Winter is almost here," Franklin said placidly. "I would not task them to serve forever. And they would be rewarded well... from my share, of course. And the old hill fort above the tomb could be repaired, given carpenters and time. If the War is going as poorly as they say..."

At this, Edmund smiled, for the first time appreciating Franklin's cunning and foresight. "Yes, I see. It is not for nothing that they call you the Iron Frog. Very well. I can provide six soldiers and four carpenters, and I will pay their usual wage until the end of the month. In return, you will swear fealty to me as a household knight, and give me eight tenths of the treasure you find."

"I am afraid I cannot accept," Franklin said boldly. "But I would happily serve a lord who sent twelve soldiers, four carpenters, and allowed me to keep four tenths of the treasure, to pay my companions and the soldiers."

"Preposterous!" Edmund shouted, banging his warty fist on a barrel of salted fish.

"If, within the month, I do not make you sufficiently rich, such that you could not swear in front of a bishop that you had been cheated and impoverished, you can have me executed," the knight said casually. "If you are not satisfied the sum six tenths provides, then my life is yours. After all, you - or your father, I should say - is lord of these lands. I am but your humble servant. And how is your father, by the way?"

"Bah," Edmund said. "Six tenths, then, and all the gold you have on you, for I am sure you have more hidden elsewhere. Twelve soldiers, four carpenters. But you swear fealty to me now, today, in front of everyone. And you make the old hill fort defensible by spring. Properly defensible, mind you. You may need to defend it sooner than you might think. This war is truly dire."

"And Antonia?" Franklin asked.

"I know of no one by that name," Edmund replied, "and I will direct her guildmasters elsewhere. She would be wise to bribe them to forget her existence as well."

"And the Paladin?" Franklin asked.

"Hells to all Paladins," Edmund said with a burst of energy. "Can I tax them or not? Do they swear loyalty to the lords or not? They go where they please, do what they please, and I - my father, I mean - cannot lay a finger on them. In any case, as long as he supports the church here and does not act against me, I have no quarrel with him."

"Then I accept," the frogling knight said, smiling, and handing over a small purse of gold. 

Ten minutes later, outside, Antonia and Franklin had a whispered argument in an alley.

"Hells to the baron's son," Antonia said, "my money is mine. Can we just kill him?"

Franklin sighed, "And then what? Someone else inherits the land. Your problems wouldn't go away. They would only multiply."

"He knows who I am, Franklin," the fishling said, a hand on her dagger. "It's too dangerous to let him live."

"And how many others would you kill to hide? Your entire guild? Your own family? You can't hide forever. This is a better way. If this works, you won't need to hide at all. You'll be... legitimate."

"A legitimate slave. And what does the Paladin think of this?" Antonia said, turning to the plate-armoured warrior. The Paladin looked up from his meditation, shrugged, made a few incomprehensible hand gestures, and closed his eyes again.

"Seems like a yes. And trust me, we are all going to be rich anyway," Franklin said.

"Sorry, couldn't help but overhear," a thin, whistling voice said from the alley's entrance, "but did you say you had a way to get rich?" A young ant-ling in the white and grey robes of a Wizard of the White Hand order stepped forward, bowing and waving her antennae in traditional greeting patterns. 

The antling, Annie, had a sad story to tell. She had been raised as part of Baron Bayle's levy for the War. Her village-colony in the hills had always supplied him with diligent soldiers and the occasional battle-wizard. She was the only survivor. Coming from a culture of strong social bonds, the loss of her friends had sent her into a deep depression. The other soldiers feared and distrusted her, as both wizards and antlings find few friends in the army. She was also stone broke.

"Do you have any qualifications?" Antonia asked, "Any at all?"

"I can cast magic missile and I am very good at carrying things. I also like tunnels."

"Done. You're hired. The baron's son did say he would give us twelve soldiers. We're just saving him time," Franklin said smugly.

2E Monster Manual. Like this, but much nicer, and in robes, and with a wizard hat.
Unable to find room in the inn, the party decided to sleep in the local church. The priest was overjoyed to see them, and pointed out all the improvements he'd made with the money the Paladin had donated. The roof no longer leaked, the floors were clean, the altar was magnificent, and the gravestones had been properly cleaned for the first time in generations. Unfortunately, half a dozen soldiers had also taken up residence. Annie nearly stepped on one as she tried to find an unoccupied pew.

"Watch where you're going!" the surly goatling announced, putting down the straw hat he was eating. Seeing the Paladin, he perked up. "Oh hey, you must be the human who donated all those gems to the priest here. Don't worry, I won't tell anyone. Now where did a guy like you come by stones like that? Did they fall from heaven?"

The party stared at the grinning goatling as he pulled himself out from under the pew. "Pleased to meet ya," he said, to no one in particular. "I'm Fergus, and I'm a wizard! Got any food?"

"No," said the party, at once.

"Got a job? War's over for the time being."

Franklin glowered at the scruffy-looking goat in badly stained Orthodox Wizard robes. "And what can you do?"

Annie interrupted, "I was in the War with him. He's one of the Baron's Wizard Ordinaries, a battle-wizard. He can cast a... well, a sort of magic missile. It's..."

"Of my own invention!" Fergus interrupted.

"Dribbly," Annie said, somewhat apologetically. "And green."

"I can also do backflips," Fergus said, and did a passable one.

Franklin sighed. "We'll decide in the morning."


Not sure who originally produced this illustration, but there's a fantastic series about the town here.
Bogrest is built on a similar plan, but smaller, and with a much less prominent manor. The largest stone building is the local church.
The next morning, after being publicly declared as a knight of Baron Bayle - by his son, of course - Franklin tried his best to convince Edmund to loan two of his father's battle-wizards, pointing out that keeping two wizards far from home and familial turmoil might be be wise. "I accept your wise judgement on the other ten soldiers," Franklin said demurely, as Edmund grimaced.

It was noon by the time the group set off. While Antonia, Franklin, and the Paladin all had fine horses and packs full of fresh supplies, the ten soldiers, some wounded, some healthy, traveled on two donkey-drawn carts, with the two wizards alongside, resting from time to time. Four carpenters, all bafflingly named Dave, followed in their own locked and sturdy cart. A final cart, drawn by a pony of astonishing ugliness, carried a ratling blade-sharpener and his equipment, who had followed the army to war and was following it back again. For some reason, the soldiers also brought along a cross-eyed old human who only ever said "heh" in response to any question, as well as completely wild urchin who kept trying to bite the wizards, the horses, and itself. Much later, after forcibly washing the urchin in the river, the Paladin had to admit defeat - thorough bathing had not revealed the child's gender or even species. He speculated by sign language that the child might be entirely made of dirt and rage.

In any case, the party's tiny camp at the tomb's entrance was hardly suitable for their new and enlarged force. They moved their tents - what was left of them, after a hasty overnight goblin ransacking - inside the ruined fort on the top of the nearby hill. The ancient wooden walls were heaps of half-rotted logs. The stone tower, built by ancient artifice to watch over a fallen and buried city, was a collapsed heap with a tree growing in it.

With their troupe of soldiers in good spirits, the carpenters already evaluating nearby trees, and a sort of shanty-town emerging in ruined fort, the party settled down for an optimistic night. First thing the next day, Franklin drew up the group's plan of attack.

Two soldiers would remain on the surface to assist the Four Daves in clearing the fort's walls. Eight soldiers, along with the two newly hired wizards, would march into the dungeon, murder any remaining goblins, loot any remaining treasure, and generally massacre any remaining dangers. The soldiers were briefed on the dungeon's contents. Six of them would carry spears and short swords, The other two would keep their bows ready. The two newly hired wizards would remain in the centre of the formation, with the Paladin, Antonia, and Franklin at the back.

Of course, immediately upon entering the Basilisk Hall, the Paladin had to go feed and placate the giant lizard, while the soldiers, nervous and cautious, crept along the opposite wall. The party decided to approach the foul-smelling and entirely unexplored south corridors first.

Twenty minutes later, the party had trapped a skeleton jelly in a pit trap, lost one soldier to the same pit trap, and reached a large locked iron door. Fergus the wizard was selected to open it a key the Paladin had found around the basilisk's neck days before (and failed to mention to the party). Ready to run at the first sign of danger, Fergus opened the door and stood shock still.

"By the Saints," he whispered, "it's full of gold."

The room contained ancient wall hangings, four treasure chests in two rows, and a giant stone statue of a snake-man god. The statue held a hanging set of scales in one hand. One side of the scales held a golden heart; the other, a stack of golden coins. One of the treasure chests had burst and spilled its golden contents across the floor. Gems glittered in the torchlight. Chains, rings, and coins sparkled.

"Wait," Antonia said, before the party rushed in, "lets check the chests." She picked up a rock from a nearby rubble pile and tossed it at one of the chests.

"Safe!" said Fergus, rubbing his hands together, "Let's go!"

"Not yet," said Antonia. She picked up a larger rock and tossed it in front of the nearest chest. A column of white-hot flame burst from the floor, spiraling upwards to the ceiling.

"That's why," she said, as the cooling rock pinged and cracked.

Luckily, the flame traps seemed to take a few minutes to recharge. Cautious but hopeful, the party examined the chests for further traps. Finding nothing, they bashed the locks off and opened the chests, eagerly running their fingers through the gold inside.

"Right," said Franklin, "soldiers, take these upstairs and guard them in the camp. Take anything and you'll lose your fingers. Antonia, go with them. Paladin, distract the Basilisk again." Annie, meanwhile, picked up a chest on her own. While the three intact chests were very carefully hauled to the surface, Franklin, his squire, and Fergus stuffed their pockets with the scattered gold from the fourth chest, then retreated to the surface as well.

Examining their vast haul, Franklin made a decision. "I'm taking these two chests to the Baron immediately." 


"That's bullshit!" Antonia shouted, waving her arms in the air. 


Franklin pulled her aside for a hasty conference. "Look, we still have two chests, plus whatever else we find. If I show up with these two unopened, untouched chests full of riches, what do you think the Baron is going to think? Will he even care that we're swindling him? Of course not. He'll be too busy trying to hide this cash from Count Pellamy, and the King, and paying bribes, and fending off greedy members of his own household. Meanwhile, we'll all be rich. There must be a thousand gold pieces in each of these chests."

"Fine," Antonia said, "but this had better work."

The Forging of the Sampo, Gallen Kallela
As Franklin departed on a horsecart, accompanied by two soldiers, the rest of the group made further plans. The soldiers and carpenters would guard the treasure, under the care of Franklin's squire. Antonia, the Paladin, Fergus, and Annie would make further runs into the tomb to bring up any other loot from the room.

Antonia noted, as they cautiously approached the room and skirted the pit trap, that a few coins were missing. Fergus noted a rope and a wooden handle on the wall. It hadn't been there only a few minutes before, and it looked exceedingly primitive. He gave it a solid tug and was startled to hear an enormous crash from the darkness to his left, followed by the pattering of tiny feet and goblin war cries. With their incredibly obvious trash-alarm trap disturbed, 6 goblins and a suspiciously toad-like troll emerged from the darkness and charged at the terrified wizard.

Annie and Antonia fled around the pit trap, waiting to see what would happen. The Paladin and Fergus, on the other hand, decided to make a stand on the other side of the trap, hoping that the goblins would somehow charge past them and fall into the pit. Sadly, this did not work. While Fergus was prodded by many cutlery spears, the Paladin commanded the toad-troll to "HELP US". Blinking slowly, the troll turned and mashed two of its goblin friends into a paste with its giant pitchfork-sword. The fight ended soon after. Fergus fled into the darkness, trying to reach the surface with all possible haste, navigating blind. He blundered directly into the Basilisk Hall. Though the Paladin had fed the giant lizard two bread and meat rations, it hungered for goat-flesh, and pursued the terrified wizard all the way to the stairs.

Over the next few hours, the party made several more raids into the treasure-room, hauling most of the loot to the surface. Antonia discovered that the scale-bearing statue had not originally weighed a golden heart against golden coins. The coins had been placed there carelessly; underneath, the tray was stained with ancient blood. The statue was clearly magical, and both Fegus and Annie speculated as to its function. Unwilling to risk it, or try any blood sacrifices with the Paladin looking over their shoulders, the party returned to the surface and spent the rest of the day celebrating their extraordinary good fortune.

Antonia, while pretending to celebrate, spent most of the evening studying Spackles' spellbook. She was convinced that exposure to the octarine light, and Spackles' messy and unfortunate death, had somehow transferred a portion of his magical power to her. Indeed, with a few hours of study, she had conjured a few illusory sparks and wafts of smoke. Antonia was certain becoming a wizard was usually more difficult than this, but under the circumstance, she didn't mind at all.

Franklin, meanwhile, reached the manor of Baron Bayle. He contemptously brushed past the guards, and met with Edmund in the central square of the little fortress. With barely a word, he opened the treasure chests. The gold inside glittered in Edmund's eyes. The soldiers, peasants, and servants of the fortress crowded around. 



"For the Baron," Franklin said, simply. Later, privately, before spending the night in the manor, he whispered to Edmund, "and there is more where that came from, I'm sure."


Is there? Will Franklin's political ambitions get everyone killed, or will the Tomb of the Serpents Kings claim them all?




GM's Notes:
-Franklin's player immediately grasped the core of the tax system, and pretty soon afterwards, everyone else was on board, scheming away merrily.
-Antonia is currently a multiclassed Thief II Wizard II.
-Antonia and Franklin are Level 4. The Paladin is Level 3. Fergus and Annie went from Level 1 to Level 2 in one session, thanks to the discovery of the vast treasure hoard.

Followers:

Squire - Tshamus
Soldiers:

Sgt-at-arms: Germund
Soldiers: Joel, Nikola, Jacques, Jean, Other Jean, Lupin
Archers: Bastian, Frederich

Non-Combatants:
Minstrel - Albraich

Sharpener - Gembin
Guy Who Goes "Heh" - Unknown
Urchin - Unknown

Carpenters:
Tall Dave

Medium Dave
Round Dave
Little Dave