Why?I wanted to try writing a dungeon full of traps and unusual encounters, in the style of classic funhouse dungeons like Tomb of Horrors, White Plume Mountain, and Tegel Manor.
Some of the traps in classic funhouse dungeons seem like jokes designed for the module’s author and the GM to share, with the poor players left frustrated and baffled. I’ve tried to make Magical Murder Mansion entertaining for everyone; even the deathtraps and surprises should get an joyful “oh no, I can’t believe we walked into that one” from the players. The GM knows it’s a trap. The players know it’s a trap. But someone’s got to open that door.
Magical Murder Mansion isn't revolutionary and it's not designed to be. It's just a solid, playtested, fun, cleanly laid out, and tightly edited dungeon designed for immediate use.
ArtFrenden did the art and it's excellent. From the tasseled fez of the Auburn Bulk to the grin on Hubert Nibsley's smug face to the screaming hordes of ravenous Veggie-Mites, Frenden did an excellent job in capturing the mansion's flavour and tone.
LayoutDavid Shugars, once again, stepped in to polish the layout and make the PDF do all those lovely fancy hyperlinked things. All page references are linked, all layers optimized, all... other things I don't completely understand done to make the PDF product as convenient to use as possible.
EditingShane Liebling helped find what felt like hundreds of spelling errors and suboptimal phrases. He also ran a playtest of the module.
Oh yes, way back in this post, Brian Ashford and Chris Wilson provided
the prompts for the Corpulent Callowfex and the Tooth Fairies.