What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance?
The Monster Overhaul is
an old-school utility-focused bestiary that I've been working on for
the past few years. It's a ludicrously ambitious project. 200+
monsters. Tons of original art. Random encounters. Useful tools. Indexes. Variants. Maps. Everything I could think of to improve its at-table utility.
|Assorted pages from the book. Note: pages are not in order.|
Praise and Hype
This looks like just the thing I've hoped RPG bestiaries would transition towards: no fuss, gameable material, no bloated 'ecology' fluff, lots of options for distinguishing and reskinning different monsters, emphasising GM choice and creativity over a unified authorial 'canon'.
The Monster Overhaul (Skerples): From art to organization, this is shaping up to be to monster manuals as Tomb of the Serpent Kings is to dungeon adventures - the sort of thing that takes the fundamentals and applies long-needed functionality updates.