2019/11/12

OSR: 1d1000 Mutations

I've created a PDF of my 1d500 Biological and 1d500 Supernatural mutations. About a quarter of them were significantly edited, rewritten, or replaced. Most purely mental mutations are gone. Others were revised based on playtesting. Some are minor, some are major, and a rare few are deadly. All, I hope, are interesting.
https://drive.google.com/file/d/1BpQaWQvf6ZSRom24-8CRs5ZgIhrsfa36/view?usp=drive_open

PDF


The PDF also a condensed mutation table, guidance on applying mutations, and a few other useful tips. It's the biggest mutation table... in the world. Not really.
With thanks to:

Elf Maids & Octopi (indexed here).
Scrap Princess (Monster Manual Sewn From Pants) (table 1 and 2)
Joeskythedungeonbrawler

Arnold Kemp (Goblin Punch)


Arnold's post covers why mutations are great. This list is also suitable for creating degenerate quarter-lings for Ultraviolet Grasslands or the effects of thaumic fallout from Magical Industrial Revolution.If you like this sort of thing, try Red Box Vancouver's The Metamorphica. More mutations!

6 comments:

  1. Some of my favorite posts to begin with.

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  2. I love your work but how are you rolling a d1000?

    I've seen tenfootpolemic suggest a 1d200 as rolling a d10 and a d20 but reading the number together starting with the d20. so a roll of a 19 and a 3 = 193.

    Would you suggest something similar but with 4d10 and using a different coloured die for each place value?

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    Replies
    1. You're overthinking it. A d100 is rolled using 2 d10s. So a d1000 can be rolled on 3 d10s.

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  3. Do you have a list of all the changes you made?

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    Replies
    1. I guess a better question would've been, how much has stayed the same :D

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