I've caught the Kill Team bug. It's too late for me. Get out while you still can! Save yourselves and your wallets!
Since this is mostly an RPG blog, here's a brief introduction to a few terms and concepts.
Since this is mostly an RPG blog, here's a brief introduction to a few terms and concepts.
Blanchitsu
John Blanche is an iconic artist. His work more-or-less defines Warhammer and Warhammer 40k for some people. Messy, detailed, medieval, incongruousThere's a group of bloggers, modelers, and painters who build Warhammer models in this style. It's like nothing you've seen before. If conventional Warhammer is 5E, these folks are the OSR. Their stuff is absolutely mental.
Not mine! Secrets of the Void |
Ex Profundis
Echoes of the Imperium
Gardens of Hecate
Iron Sleet
Secrets of the Void
They're even working on a magazine.
Kill Team
Is a skirmish wargame. 3-20 models, ~45 minute games. It's not quite a campaign-type game like Mordheim or Necromunda (or the popular homebrewed Inquisimunda / Inq28), but it does have long-term play elements.Skirmish games work best when there's lots of terrain. Here's what I'm working on.
Each segment is a 1'x1' MDF board covered in plasticard tiles, sand, and some moulded terrain. All of the buildings are removable. The "bridge" is glued to the tiles, but since each tile lines up with all the others I've got tons of options for how to assemble the board. Only 6 the tiles are shown in the photo.
Kits Used
- Sector Imperialis Sanctum
- The spare Sector Imperialis terrain that comes in the Kill Team box (and there's a lot of it).
- Sigmarite Mausoleum
- A groundcar from Wargame Exclusive
- Misc. dollar store statues.
I'm also working on some industrial terrain to add to the mix (in case there wasn't enough terrain on the board).
See no evil, speak no evil, refine no evil.
++++ Thought for the day: The Emperor shall suffer his enemies to be in no form higher than that of superheated ash. ++++
ReplyDeleteI bought it wanting another long player and am brutally disappointed. The focus is on competitive play over narrative progression...I know Necromunda fills this slot...but I want, what I want. As it stands, the D&D 5e background bits, stand out like chronically sore thumbs. I aim to address: it might end up being one of my epochal blog posts. What are your thoughts? Surely you feel the itch to explore this avenue? ;-)
ReplyDeleteIf you can get a good group together, the Inq28/Inquisimunda stuff seems to have it well covered.
DeleteI do see what you mean. That said I'm more concerned with embedding what's already in the Core Book, with a little more meaning.
ReplyDelete