Amelia Bedelia is a character from a children's book series. She's a maid. A very literal maid. Ask her to get the spots out of your dress and she'll grab the scissors. Ask her to take a seat and she'll pick up the chair. Ask her to dust the furniture and she'll carefully sprinkle dust over everything. Etc.
She's not malicious or deliberately obtuse. She's just... very straightforward, like a simple computer program. She's always confused as to why people want her to do these strange things, but it's her job, so she does whatever she's asked.
Amelia Bedelia is the opposite of a classic Faustian devil.
A devil wants to barter. Amelia Bedelia just listens and acts.
A devil wants whatever is precious to you (up to and including your soul). Amelia Bedelia wants something completely free; your admiration and praise.
A devil is cunning and twists your words to suit its purpose. Amelia Bedelia is, bless her heart, a simple creature.
A devil will never help you unless it has to. It's sometimes difficult to prevent Amelia Bedelia from helping you.
Desperate people sometimes call up devils for assistance. People are usually desperate to get Amelia Bedelia to leave.
The conclusion is clear. Amelia Bedelia is a sort of angel.
As such, it's only right and proper to inflict her on your PCs.
Angelica CarmeliaHD: 2
Appearance: a young woman with disordered brown hair, wearing locally appropriate but out-of-fashion servant's livery.
Voice: deliberately unaccented.
Wants: to help.
Morality: imperviously pious.
Intelligence: a sort of warped brilliance.
Morale: 12. Will only panic if people around her panic, just because it seems like the helpful thing to do.
Damage: none deliberately.
Angelica Carmelia is a prototype guardian angel. It didn't work. She's been sent to earth to help. She cannot deliberately be targeted by attacks, due to her angelic nature. Landslides will miss her (and only her).
She wants to help. She doesn't have any angelic powers (beyond sheer bloody-minded determination and supernatural good luck). Any domestic command will be obeyed. She'll strip sheets (tearing them into nice neat strips), chop firewood (into match sticks), and generally ruin everything. Any deliberately vulgar command will be met with a shocked look, a solid slap, and a great deal of trouble in the afterlife.
The only way to make her go away is to find someone who needs her help more than you do.
"Check for traps": Angelica will put a check mark on four, but only four, traps. The fifth trap will be conveniently ignored.
"Attack that goblin." (not really a valid task but someone will ask). Angelica will throw a tack at the goblin.
"Hold this item." Angelica will hold the item like a small child or particularly passive cat until another command requires her to use her hands. She'll then put down the item and immediately forget about it.
"Tie this rope to that thing." Angelica will tie a knot: windsor, half windsor, or bow. None of the knots are particularly strong or suitable for adventuring purposes.
|Do not trust the soup mimic.|
Any sensible genre-aware player, upon getting access to a Wish-type spell, is going to start drafting a fuckery-proof contract. No moneky's paw bullshit here, thank you very much.
And sometimes, that's fine, especially if the PC is both genre-aware and literate. But if they aren't... just mention to the player that their character might not be thinking things through with such care and deliberation.
In my experience the player usually runs with it. Sure, they could phrase every instruction to their new friend Angelica in perfectly clear and untwistable terms... but they could also not do that. And sometimes, it's deliciously fun to have a PC do things that the player knows full well are unwise.
Side Note 2: Angelica Carmelia is probably in the same divine order of beings as the Wyrms of Service, Mineral Wights, Restraining Ogres, etc.
Gygaxian Democracy: Amelia Bedelia spells.
This game is older than the internet. Pick a spell. Make it literal. Post it in the comments.
E.g. Find Familiar: target experiences a brief moment of déjà vu.
Fire Bolt: two objects are joined together by a large fastener made of flame.