The Parliament of Endon
Being elected to Parliament is the crowning glory for many Endonians. Entering that elite social club and influencing the course of the nation is the exclusive preserve of the rich, powerful, and incredibly dull. Parliament generally lets the affairs of the nation carry on without interference, only passing a law or demanding an inquiry after the crisis has reached a terminal stage.
Only men can be elected to Parliament. In a fine and well documented tradition, any women who wishes to exercise political power selects a dull, pliable, or unscrupulous person and uses them as a proxy. Everyone knows who actually holds the reigns.
Only people of Rank 3 or above can stand for election. A campaign costs 1,000gp and has a 50% chance of succeeding. Making friends with a Minister increases the chance to 80%. Well-documented public heroism may guarantee election at the GM’s discretion. Campaigning takes place during the Off-Season and requires no particular skills or talents. Giving a speech or two is traditional. Elections are held once every 2 years.
During the Season (pg. ##), an Member of Parliament is expected to turn up at least once and vote at their party’s command. Actually reading or writing laws, proposing new directives, or debating is viewed as a suspicious novelty. Once elected, a Member of Parliament can keep their seat until death unless a Scandal (pg. ##) intervenes.
The Political Parties
Endon’s two political factions fatuously trace their ancestry to pre-historic chieftains. They each control approximately half of the 100 seats in Parliament.
The Gumperts stand for Endonian Values, Harsh Penalties, and The Good Old Days. Their colour is green.
The Bogs stand for Lower Taxes, Endonian Prosperity, and More Wars. Their colour is blue.
Control of Parliament, and therefore control of the Ministries, switches between parties every 1d4 elections, usually as the result of a Scandal (pg. ##). Anyone standing for election must choose a party before campaigning. The choice cannot be altered later. Social groups form along party lines.
Ministers and Ministries
Merely being elected to Parliament does not bring power or wealth. Becoming a Minister is an easy way to influence the course of the realm. It’s a retirement option, a capstone to a long career, or a potential way to avert a magical apocalypse. Ministerial power is difficult to quantify and will probably need to be adjudicated by the GM. Doing anything efficiently, quickly, or cheaply is next to impossible.
There are six ministerial roles in Endon. More could be created (with the Monarch’s assent). A Ministry of Magic has been proposed but, for various political reasons, never implemented.
1. Ministry of Finance
Sets fiscal policy. Negotiates loans, collects taxes. Complicated and boring but theoretically very powerful.
2. Ministry of the Interior
Manages municipal affairs of the city of Endon. Infrastructure, relief of the poor, new tolls. Generally overworked and understaffed.
3. Ministry of Trade
Import and export duties, commercial relations with the Hated Foreigner (pg. ##), classification of new technologies.
4. Ministry of War
Defends Endon by fighting the Hated Foreigner whenever possible. Pays the Army (pg. ##), organizes campaigns, tests new military technology.
5. Ministry of Justice
Handles complex court cases, implements new laws, manages the Coppers (pg. ##).
6. The Prime Minister
Sets the general direction of the government. Reports directly to the Monarch. Blamed for everything.In the actual book, I'm hoping to have these look more like newspaper clippings. The scandals will be literally ripped from the headlines.